基本信息
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职业迁徙
个人简介
I am professor of Games Engineering which is a technologically and application-oriented field of science. It comprises the design, development and enhancement of algorithms, design patterns for and implementations of games and real-time interactive systems in general.
My research interests revolve around procedural content generation, self-organisation and efficient simulation with applications in (serious) games, biological development and human architecture.
研究兴趣
论文共 138 篇作者统计合作学者相似作者
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2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)pp.275-280, (2024)
PROCEEDINGS OF THE 19TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2024 (2024)
Damian Kutzias,Sebastian von Mammen
IEEE TRANSACTIONS ON GAMESno. 1 (2024): 16-35
PROCEEDINGS 2024 IEEE/ACM 8TH INTERNATIONAL WORKSHOP ON GAMES AND SOFTWARE ENGINEERING, GAS 2024pp.9-14, (2024)
2023 IEEE Conference on Games (CoG)pp.1-4, (2023)
Proceedings of the 18th International Conference on the Foundations of Digital Gamespp.51:1-51:4, (2023)
IEEE Conference on Gamespp.1-4, (2023)
Proceedings of the 18th International Conference on the Foundations of Digital Gamespp.52:1-52:4, (2023)
International Conference on Interactive Media, Smart Systems and Emerging Technologiespp.45-52, (2023)
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作者统计
#Papers: 138
#Citation: 801
H-Index: 19
G-Index: 22
Sociability: 5
Diversity: 2
Activity: 4
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