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个人简介
My work revolves around designing graphics systems from the ground up for the new domain of training AI-based agents. Learning complex tasks requires agents to perform millions of simulated actions in virtual environments, presenting a challenging graphics workload with significant impact to research iteration times and accessibility. My current research focuses on evolving game engine and renderer architecture to enable high-throughput, GPU-accelerated simulation of thousands of learning environments simultaneously across a wide range of tasks. In the past, I've also worked on real-time image reconstruction techniques and debugging tools for hardware design.
研究兴趣
论文共 6 篇作者统计合作学者相似作者
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Brennan Shacklett, Luc Guy Rosenzweig, Zhiqiang Xie,Bidipta Sarkar,Andrew Szot,Erik Wijmans,Vladlen Koltun,Dhruv Batra,Kayvon Fatahalian
ACM Trans. Graph.no. 4 (2023): 90:1-90:13
Sadjad Fouladi,Riad S. Wahby,Brennan Shacklett, Karthikeyan Balasubramaniam, William Zeng,Rahul Bhalerao,Anirudh Sivaraman,George Porter,Keith Winstein
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D-Core
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