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I am currently interested in applying AI methods for Extended Reality applications, in particular, for health and well-being. My Ph.D. work focused on the problem of digital eye strain with virtual reality head-mounted displays. Advancements in display technology and the miniaturization of sensors have led to virtual reality (VR) head-mounted displays (HMDs) advancing from research devices to everyday end user technology. However, the devices expose users to digital eye strain (DES) - a rapidly spreading health problem in today's digital society that includes eye and vision problems and affects users' overall quality of life and general well-being. During my Ph.D., I investigated properties and causes that contribute to DES in VR HMDs, and developed and evaluated solutions. Furthermore, I critically assess the role of DES in a bigger context of general discomfort in VR HMDs. Using an exploratory factor analysis, I propose an extended factor model of discomfort in VR HMDs that serves as a basis for a sensitive and timely discomfort measure.
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PROCEEDINGS OF 2023 MENSCH UND COMPUTER, MUC 2023: Building Bridgespp.67-80, (2023)
Proceedings of the ACM on Human-Computer Interactionno. CHI (2023): 1044-1067
CHI Extended Abstractspp.1-7, (2023)
Journal of Visionno. 9 (2023): 5538-5538
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