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As time went on, however, I became increasingly interested in interactive media, a direction heavily encouraged by my own love for video games, and how interaction impacted the audience experience. This interest led me to pursue graduate studies in Digital Media, Computer Science, and now Computational Media, where my interest in human perception and experience has inspired my research in human-computer interaction. Inspired by my own experiences learning and mastering gameplay, I became further interested in how computational systems could support learning processes for users performing complex tasks.
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arxiv(2024)
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arxiv(2024)
FDGpp.74:1-74:4, (2023)
JOURNAL OF LEARNING ANALYTICSno. 2 (2022): 138-160
Proc. ACM Hum. Comput. Interact.no. CHI PLAY (2022): 1-27
Journal of Learning Analyticspp.1-23, (2022)
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D-Core
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