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个人简介
Conor is a Senior Lecturer in Applied Psychology at University College Cork, Ireland, where he is a member of the People and Technology research group. He holds BA and PhD degrees in Psychology from Maynooth University.
His research expertise lies in Human Computer Interaction, focusing on the design and evaluation of technology to support education and health behaviours, and he has a strong interest in how games and gamification can be useful in these contexts. He has worked on diverse research projects, investigating the design of educational games, vision therapy interventions, dietary interventions, wearable sleep monitors, and online mental health interventions, among others.
Conor has published over 120 peer reviewed papers (i.e., an average of 10 per year since PhD), accruing 2,200+ citations according to Google Scholar metrics. He has been PI or CI on research grants worth upwards of €2.8m. He is the co-director of UCCs BA in Psychology and Computing.
Research Interests
My research focuses on Human Computer Interaction (HCI), a broad interdisciplinary field concerning the interaction of people with technology. It involves understanding how people use technology, how that technology influences our behaviour, how best to design technology to fulfil human needs, and how to evaluate the usefulness of technology. I have a number of specific interests within HCI, which include:
1) educational technology – having been involved in many projects developing educational games and e-learning;
2) technology for health – particularly in design and evaluation of tools for health monitoring, and the design and evaluation of tools for supporting mental health interventions, and
3) the design and evaluation of games – particularly projects where games are applied to solve societal issues such as education, health and behaviour change
His research expertise lies in Human Computer Interaction, focusing on the design and evaluation of technology to support education and health behaviours, and he has a strong interest in how games and gamification can be useful in these contexts. He has worked on diverse research projects, investigating the design of educational games, vision therapy interventions, dietary interventions, wearable sleep monitors, and online mental health interventions, among others.
Conor has published over 120 peer reviewed papers (i.e., an average of 10 per year since PhD), accruing 2,200+ citations according to Google Scholar metrics. He has been PI or CI on research grants worth upwards of €2.8m. He is the co-director of UCCs BA in Psychology and Computing.
Research Interests
My research focuses on Human Computer Interaction (HCI), a broad interdisciplinary field concerning the interaction of people with technology. It involves understanding how people use technology, how that technology influences our behaviour, how best to design technology to fulfil human needs, and how to evaluate the usefulness of technology. I have a number of specific interests within HCI, which include:
1) educational technology – having been involved in many projects developing educational games and e-learning;
2) technology for health – particularly in design and evaluation of tools for health monitoring, and the design and evaluation of tools for supporting mental health interventions, and
3) the design and evaluation of games – particularly projects where games are applied to solve societal issues such as education, health and behaviour change
研究兴趣
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INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024): 103199
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)
PloS oneno. 7 (2023): e0287503-e0287503
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Journal of Medical Internet Research (2023): e38159-e38159
PLoS ONEno. 4 (2023): e0280902-e0280902
International Conference on Human-Computer Interaction (HCI International) (2022): 22-39
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