谷歌浏览器插件
订阅小程序
在清言上使用

Game-Based Learning for Fostering Digital Literacy in Older Adults: an Intergenerational Approach

HUMAN ASPECTS OF IT FOR THE AGED POPULATION, PT I, ITAP 2024(2024)

引用 0|浏览0
暂无评分
摘要
This study explores the intersection of intergenerational dynamics, digital literacy, and game-based learning (GBL) within the context of older adults through a systematic literature review on Scopus, Web of Science, Scopus, Bon and ScienceDirect databases was conducted, employing a combination of keywords and terms, including "game-based learning", "digital literacy", "digital inclusion", "digital divide", "intergenerational", "multigenerational", "cross-generational," "older adults", "seniors", "elderly", and "elderly population". A publication date range of 2010-2023 was applied to ensure relevance. The results indicate a scarcity of research at the intersection of GBL using analogue games and intergenerational interactions aimed at improving the digital literacy of older adults and underscore the significant challenges they encounter in their quest for digital inclusion, personal autonomy, and active social engagement. Analysed studies highlight the potential of incorporating intergenerational interactions and GBL in learning contexts to enhance digital literacy among older adults.
更多
查看译文
关键词
Intergenerationality,Game-Based Learning,Digital Literacy,Older People,Systematic Literature Review
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要