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Interactive Attack-Defense for Generalized Person Re-Identification

NEURAL NETWORKS(2024)

Kunming Univ Sci & Technol | Yunnan Normal Univ

Cited 0|Views18
Abstract
Generalized Person Re-Identification (GReID) aims to develop a model capable of robust generalization across unseen target domains, even with training on a limited set of observed domains. Recently, methods based on the Attack-Defense mechanism are emerging as a prevailing technology to this issue, which treats domain transformation as a type of attack and enhances the model’s generalization performance on the target domain by equipping it with a defense module. However, a significant limitation of most existing approaches is their inability to effectively model complex domain transformations, largely due to the separation of attack and defense components. To overcome this limitation, we introduce an innovative Interactive Attack-Defense (IAD) mechanism for GReID. The core of IAD is the interactive learning of two models: an attack model and a defense model. The attack model dynamically generates directional attack information responsive to the current state of the defense model, while the defense model is designed to derive generalizable representations by utilizing a variety of attack samples. The training approach involves a dual process: for the attack model, the aim is to increase the challenge for the defense model in countering the attack; conversely, for the defense model, the focus is on minimizing the effects instigated by the attack model. This interactive framework allows for mutual learning between attack and defense, creating a synergistic learning environment. Our diverse experiments across datasets confirm IAD’s effectiveness, consistently surpassing current state-of-the-art methods, and using MSMT17 as the target domain in different protocols resulted in a notable 13.4% improvement in GReID task average Rank-1 accuracy. Code is available at: https://github.com/lhf12278/IAD.
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Key words
Person re-identification,Domain generalized,Attack,Defense
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要点】:本文提出了一种用于广义行人再识别的交互式攻防机制(IAD),通过攻防模型的相互学习,提升模型在未见目标域上的鲁棒泛化能力,创新点在于通过交互式学习实现了攻击与防御的协同提升。

方法】:方法采用了一种交互式学习策略,包含一个攻击模型和一个防御模型。攻击模型动态生成针对当前防御状态的方向性攻击信息,而防御模型则通过多种攻击样本学习得到泛化能力更强的表征。

实验】:实验结果显示,在不同的协议下,使用MSMT17作为目标域,IAD机制显著提升了广义行人再识别任务的平均Rank-1准确率,达到了13.4%的提升,并且其效果普遍超越了现有的先进方法。相关代码已开源,链接为:https://github.com/lhf12278/IAD