The Impact of a Gamified Mobile Mental Health App (equoo) on Resilience and Mental Health in a Student Population: Large-Scale Randomized Controlled Trial
JMIR Mental Health(2023)
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mobile health,mHealth,gamification,resilience,randomized controlled trial,RCT,mental health,apps,mobile game,mobile games,serious game,depression,anxiety,university,college,student,students,controlled trial,controlled trials,young adult,mobile phone
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