Non-Cooperative Game for Edge Server Placement in Wireless Body Area Network.

ISPA/BDCloud/SocialCom/SustainCom(2022)

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摘要
The outbreak of the coronavirus disease 2019 (COVID-19) has become the worst public health event in the whole world, threatening the physical and mental health of hundreds of millions of people. However, because of the high survivability of the virus, it is impossible for humans to eliminate viruses completely. For this reason, it is particularly important to strengthen the prevention of the transmission of viruses and monitor the physical status of the crowd. Wireless sensors are a key player in the fight against the current global outbreak of the Covid-19 pandemic, where they are playing an important role in monitoring human health. The Wireless Body Area Network (WBAN) composed of these wireless sensor devices can monitor human health data without interference for a long time, and update the data in almost real time through the Internet of Things (IoT). However, because the data monitored by the devices is relatively large and the transmission distance is long, only transmitting the data to medical centers through the personal devices (PB) cannot get feedback in time. We propose a non-cooperative game-based server placement method, which is named ESP-19 to improve the efficiency of transmission data of wireless sensors. In this paper, experimental tests are conducted based on the distribution of Shanghai Telecom's base stations, and then the performance of ESP-19 is evaluated. The results show that the proposed method in this paper outperforms the comparison method in terms of service delay.
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关键词
Edge server placement,IoT,WBAN,Game Theory
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