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Disocclusion Mitigation For Point Cloud Imposters

I3D '16: Symposium on Interactive 3D Graphics and Games Redmond Washington February, 2016(2016)

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摘要
Image based imposters suffer from common errors called disocclusion artifacts where portions of the scene that should be occluded by real geometry are visible when using image based imposters. These artifacts are the result of parallax error created by camera motion where regions of a mesh that were not visible at the time of imposter generation have become visible. This document presents an analysis of a computationally inexpensive on-line technique [Mourning et al. 2014] to resolve these disocclusions by stretching existing imposter [Maciel and Shirley 1995] texture information over new geometry bridging the gap between imposters. [Mourning et al. 2014] only presented automatic metrics showing improved image quality compared to traditional techniques; in order to corroborate the findings in [Mourning et al. 2014], human trials were performed to determine if human subjects found a similar increase in image quality. Results show a statistically significant improvement in image quality over traditional imposters.
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关键词
level-of-detail,point clouds,image-based impostors
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