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Using an Augmented Reality Geolocalized Quiz Game as an Incentive to Overcome Academic Procrastination

MOBILE TECHNOLOGIES AND APPLICATIONS FOR THE INTERNET OF THINGS(2019)

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Abstract
Academic procrastination is associated with low academic achievement, thus it is considered an important challenge in education. Lack of self-regulation and motivation are among the main problems associated with procrastination. The aim of this study was to determine the effectiveness of a quiz game in Java programming to avoid procrastination. The sample was 45 students, who were randomly assigned to 2 groups. The control group used a Web-based tool and the experimental group used an augmented-based tool. The finding of this study suggests that the game activity embedded in the augmented reality tool helped the students to avoid procrastination.
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Key words
Academic procrastination,Augmented reality,Self-regulation
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