谷歌浏览器插件
订阅小程序
在清言上使用

Navigation in desktop 3D games with gamepads: comparison of two approaches for inexperienced players

MuC'20: Mensch und Computer 2020 Magdeburg Germany September, 2020(2020)

引用 0|浏览1
暂无评分
摘要
Common approaches for gamepad-based navigation in desktop 3D games are often not suited for inexperienced players. In particular, novices have difficulties in simultaneously controlling movement and viewing direction in a virtual 3D scene. Here, we compare the currently predominant 3D navigation approach with an alternative approach that is inspired by early 3D games. 20 test users with little or no 3D gaming experience used both approaches to walk along a test course in a virtual 3D scene containing different obstacles. Using the alternative navigation approach, the users finished the course faster and with fewer errors than with the predominant navigation approach. In addition, the pragmatic and the hedonic quality of the alternative approach were rated higher. As a conclusion, the presented alternative approach should be given consideration when designing 3D (serious) games or similar applications for inexperienced players, not only for gamepad-based navigation, but also for comparable interfaces like the typical combination of keyboard and mouse control.
更多
查看译文
关键词
desktop 3d games,gamepads
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要