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Translating 2D Art into Virtual Reality and Comparing the User Experiences.

NIK(2019)

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摘要
Recent advancements in virtual reality on the hardware and software front have made high-quality virtual reality experiences both cheaper, and easier to obtain. This paper explores how virtual reality changes the way a user experiences art and if virtual reality is suited as a medium for expressing art. Based on two existing artworks, we have created VR versions using a game engine, and conducted a user study to get a comparison of how the experience of the traditional artworks differ from the VR versions. The artworks have been created in 3D using algorithmic modelling techniques.
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