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A mixed-methods feasibility study to assess the acceptability and applicability of immersive virtual reality sepsis game as an adjunct to nursing education

Rakshya Adhikari,Claire Kydonaki,Joanne Lawrie,Michelle O'Reilly, Bruce Ballantyne, Jane Whitehorn,Ruth Paterson

Nurse Education Today(2021)

引用 31|浏览17
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摘要
Background: Virtual Reality (VR) simulation has been a topic of interest in recent years as an innovative strategy for healthcare education. Although there are a handful of studies evaluating VR simulation on knowledge, motivation, and satisfaction; there is a paucity of evidence to evaluate the effectiveness, acceptability and usability of 'Immersive' VR (IVR) simulation in nursing students. Objectives: A two-stage sequential mixed-methods feasibility study underpinned by gaming theory investigated; (1) the impact of IVR sepsis game on pre-registration nurses' self-efficacy and, (2) their perceptions of the acceptability and applicability of IVR sepsis game as an adjunct to nursing simulation education. Methods: The IVR simulation intervention was designed in collaboration with serious game specialists. Stage one collated pre and post-intervention self-efficacy scores with 19 pre-registration nurses using the validated instrument, Nursing Anxiety and Self-Confidence with Clinical Decision Making (NASC-CDM (c)) scale. Stage two used a descriptive qualitative approach to explore student nurses' perceptions of the game. Results: In stage one, pre and post-test scores revealed significant increase in self-confidence (26.1%, P < 0.001) and a significant decrease in anxiety (23.4%, P < 0.001). Stage two qualitative responses revealed four overarching themes: acceptability, applicability, areas of improvement of IVR sepsis game and limitations of IVR game. Conclusion: IVR simulation show promise as an adjunct for nurse simulation and it appears to increase selfefficacy in pre-registration nursing students. Further testing with a sufficiently powered sample size will ratify findings and provide effective solutions to distance and online learning.
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关键词
Immersive virtual reality,Sepsis game,Self-efficacy,Acceptability,Nursing education
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