Abstraction of Situation Calculus Concurrent Game Structures

AAAI 2024(2024)

引用 0|浏览0
暂无评分
摘要
We present a general framework for abstracting agent behavior in multi-agent synchronous games in the situation calculus, which provides a first-order representation of the state and allows us to model how plays depend on the data and objects involved. We represent such games as action theories of a special form called situation calculus synchronous game structures (SCSGSs), in which we have a single action "tick" whose effects depend on the combination of moves selected by the players. In our framework, one specifies both an abstract SCSGS and a concrete SCSGS, as well as a refinement mapping that specifies how each abstract move is implemented by a Golog program defined over the concrete SCSGS. We define notions of sound and complete abstraction with respect to a mapping over such SCSGS. To express strategic properties on the abstract and concrete games we adopt a first-order variant of alternating-time mu-calculus mu-ATL-FO. We show that we can exploit abstraction in verifying mu-ATL-FO properties of SCSGSs under the assumption that agents can always execute abstract moves to completion even if not fully controlling their outcomes.
更多
查看译文
关键词
KRR: Action, Change, and Causality,MAS: Agent/AI Theories and Architectures
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要