Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
Proceedings of the CHI Conference on Human Factors in Computing Systems(2024)
摘要
Video games are increasingly accessible to blind and low vision (BLV)
players, yet many aspects remain inaccessible. One aspect is the joy players
feel when they explore environments and make new discoveries, which is integral
to many games. Sighted players experience discovery by surveying environments
and identifying unexplored areas. Current accessibility tools, however, guide
BLV players directly to items and places, robbing them of that experience.
Thus, a crucial challenge is to develop navigation assistance tools that also
foster exploration and discovery. To address this challenge, we propose the
concept of exploration assistance in games and design Surveyor, an in-game
exploration assistance tool that enhances discovery by tracking where BLV
players look and highlighting unexplored areas. We designed Surveyor using
insights from a formative study and compared Surveyor's effectiveness to
approaches found in existing accessible games. Our findings reveal implications
for facilitating richer play experiences for BLV users within games.
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