SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality

Daniel Bologna, Vincenzo Micciche, Giovanni Violo,Alessandro Visconti,Alberto Cannavo,Fabrizio Lamberti

VRW(2023)

引用 1|浏览18
暂无评分
摘要
Authentication in immersive virtual reality, and more in general, into extended reality applications is a growing need. The crude adoption of 2D authentication schemes into virtual environments could raise security and usability issues. This paper proposes SPHinX, a novel three-dimensional (3D) authentication scheme based on unlocking patterns. Users can authenticate by painting (tracing) patterns on a 3D object. In this way, 3D interactions can be leveraged to make the authentication scheme less vulnerable to different types of attacks, e.g., shoulder surfing. A user study was carried out by involving 16 participants with the aim to compare a number of alternatives concerning the shape of the object to be painted, the use of single or multiple patterns, and multi-factor authentication.
更多
查看译文
关键词
immersive virtual reality,multifactor authentication,multiple patterns,Secure Painting autHentication in eXtended reality,security,single patterns,SPHinX authentication technique,three-dimensional authentication scheme,unlocking patterns,usability issues,virtual environments
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要