Computing Adequately Permissive Assumptions for Synthesis

arxiv(2023)

引用 3|浏览5
暂无评分
摘要
We solve the problem of automatically computing a new class of environment assumptions in two-player turn-based finite graph games which characterize an ``adequate cooperation'' needed from the environment to allow the system player to win. Given an $\omega$-regular winning condition $\Phi$ for the system player, we compute an $\omega$-regular assumption $\Psi$ for the environment player, such that (i) every environment strategy compliant with $\Psi$ allows the system to fulfill $\Phi$ (sufficiency), (ii) $\Psi$ can be fulfilled by the environment for every strategy of the system (implementability), and (iii) $\Psi$ does not prevent any cooperative strategy choice (permissiveness). For parity games, which are canonical representations of $\omega$-regular games, we present a polynomial-time algorithm for the symbolic computation of adequately permissive assumptions and show that our algorithm runs faster and produces better assumptions than existing approaches -- both theoretically and empirically. To the best of our knowledge, for $\omega$-regular games, we provide the first algorithm to compute sufficient and implementable environment assumptions that are also permissive.
更多
查看译文
关键词
synthesis
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要