Preliminary study of the usability of the INGAME game for social inclusion and civic participation.

International Conference on Human Computer Interaction (Interacción)(2022)

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摘要
INGAME is a research project funded by the European Union through the Erasmus+ program to develop an innovative game-based approach to engage young adult learners in civic participation and social inclusion. The project aims to work on the main challenges of the current society, such as gender equality, intercultural communication, green deal, and equity. In particular, we are developing a single player online game to expand the prospects of digitally mediated social interaction for sustainable learning in the future. The game is a ‘coming of age journey’ of a (humanoid) youngster who grows up while the game continues. The character is helped by a mentor (NPC) and facilitating questions (NPC). All questions are intended to promote reflection or invite to investigate to achieve the learning objectives. This work describes the development process of the game, and the usability study conducted to solve the main problems in an iterative approach.
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