Video and Subdivision based Mesh Coding

Khaled Mammou,Jungsun Kim,Alexis M. Tourapis, Dimitri Podborski, David Flynn

2022 10th European Workshop on Visual Information Processing (EUVIP)(2022)

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摘要
This article presents a new compression scheme for 3D dynamic meshes, referred to as Video and Subdivision based Mesh Coding (VSMC). The VSMC approach combines a displaced subdivision surface model with video-based coding in order to achieve efficient compression performance and real-time, low-power decoding and playback. In addition, VSMC supports a rich set of functionalities including scalability (spatial, temporal, and quality) and progressive transmission. The proposed scheme [1] was shown to outperform the anchor for the MPEG Call for Proposals on Dynamic Mesh coding [2] and was recently selected by the ISO MPEG 3D Graphics Coding group as the basis for the upcoming Video-based Dynamic Mesh Coding standard.
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关键词
Immersive experiences,Data compression,Graphics,Augmented reality,Virtual reality,Mesh compression,MPEG 3D graphics coding,MPEG mesh compression standard,Visual volumetric video-based coding,V3C
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