An Effective Foveated 360 degrees Image Assessment Based on Graph Convolution Network

IEEE ACCESS(2022)

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摘要
Virtual reality (VR) has been adopted in various fields such as entertainment, education, healthcare, and the military, due to its ability to provide an immersive experience to users. However, 360 degrees images, one of the main components in VR systems, have bulky sizes and thus require effective transmitting and rendering solutions. One of the potential solutions is to use foveated technologies, that take advantage of the foveation feature of the human eyes. Foveated technologies can significantly reduce the data required for transmission and computation complexity in rendering. However, understanding the impact of foveated 360 degrees images on human quality perception is still limited. This paper addresses the above problems by proposing an accurate machine-learning-based quality assessment model for foveated 360 degrees images. The proposed model is proven to outperform the three cutting-edge machine-learning-based models, which apply deep learning techniques and 25 traditional-metric-based models (or analytical-function-based-models), which utilize analytical functions. It is also expected that our model helps to evaluate and improve 360 degrees content streaming and rendering solutions to further reduce data sizes while ensuring user experience. Also, this model could be used as a building block to construct quality assessment methods for 360 degrees videos, that are reserved for our future work. The source code is available at https://github.com/telagment/FoVGCN.
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关键词
Image quality, Solid modeling, Rendering (computer graphics), Quality assessment, Videos, Retina, Measurement, Graph neural networks, Convolutional neural networks, Quality of experience, Foveated image, omnidirectional image, virtual reality, graph convolution network, quality of experience
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