When you come at the kings you best not miss

arxiv(2022)

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摘要
A tournament is an orientation of a complete graph. We say that a vertex $x$ in a tournament $\vec T$ controls another vertex $y$ if there exists a directed path of length at most two from $x$ to $y$. A vertex is called a king if it controls every vertex of the tournament. It is well known that every tournament has a king. We follow Shen, Sheng, and Wu (SIAM J. Comput., 2003) in investigating the query complexity of finding a king, that is, the number of arcs in $\vec T$ one has to know in order to surely identify at least one vertex as a king. The aforementioned authors showed that one always has to query at least $\Omega(n^{4/3})$ arcs and provided a strategy that queries at most $O(n^{3/2})$. While this upper bound has not yet been improved for the original problem, Biswas et al. (Frontiers in Algorithmics, 2017) proved that with $O(n^{4/3})$ queries one can identify a semi-king, meaning a vertex which controls at least half of all vertices. Our contribution is a novel strategy which improves upon the number of controlled vertices: using $O(n^{4/3} \operatorname{polylog} n)$ queries, we can identify a $(\frac{1}{2}+\frac{2}{17})$-king. To achieve this goal we use a novel structural result for tournaments.
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关键词
kings,best
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