Multiverse ethnography: A qualitative method for gaming and technology use research

JOURNAL OF GAMING AND VIRTUAL WORLDS(2022)

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摘要
This article introduces multiverse ethnography as a systematic team-based quali-tative method for studying the mechanical, structural and experiential properties of video games and other technological artefacts. Instead of applying the ethno-graphic method to produce a single in-depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpreta-tions and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two video games, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological implica-tions of multiverse ethnography are discussed.
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关键词
Among Us,anthropology,big-team science,Cyberpunk 2077,digital culture,methodology,qualitative research
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