Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization

2021 IEEE Visualization Conference (VIS)(2021)

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摘要
A well-known method for rendering unstructured volumetric data is tetrahedral marching (tet marching), where rays are marched through a series of tetrahedral elements. Rowever, existing tet marching techniques do not easily generalize to rays with arbitrary origin and direction required for advanced shading effects or non-convex meshes. Additionally, the memory footprint of these methods may excee...
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关键词
Human-centered computing,Visualization,Visualization application domains,Scientific visualization,Computing methodologies,Computer Graphics,Rendering,Ray Tracing
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