Mesh Based Analysis of Low Fractal Dimension ReinforcementLearning Policies

arxiv(2021)

引用 3|浏览2
暂无评分
摘要
In previous work, using a process we call meshing, the reachable state spaces for various continuous and hybrid systems were approximated as a discrete set of states which can then be synthesized into a Markov chain. One of the applications for this approach has been to analyze locomotion policies obtained by reinforcement learning, in a step towards making empirical guarantees about the stability properties of the resulting system. In a separate line of research, we introduced a modified reward function for on-policy reinforcement learning algorithms that utilizes a "fractal dimension" of rollout trajectories. This reward was shown to encourage policies that induce individual trajectories which can be more compactly represented as a discrete mesh. In this work we combine these two threads of research by building meshes of the reachable state space of a system subject to disturbances and controlled by policies obtained with the modified reward. Our analysis shows that the modified policies do produce much smaller reachable meshes. This shows that agents trained with the fractal dimension reward transfer their desirable quality of having a more compact state space to a setting with external disturbances. The results also suggest that the previous work using mesh based tools to analyze RL policies may be extended to higher dimensional systems or to higher resolution meshes than would have otherwise been possible.
更多
查看译文
关键词
fractal dimension,policies
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要