1. generating animated videos of human activities from natural language descriptions

Learning(2018)

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摘要
Generating realistic character animations is of great importance in computer graphics and related domains. Existing approaches for this application involve a significant amount of human interaction. In this paper, we introduce a system that maps a natural language description to an animation of a humanoid skeleton. Our system is a sequence-to-sequence model that is pretrained with an autoencoder objective and then trained end-to-end.
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