"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games

International Journal of Information Management(2020)

引用 133|浏览12
暂无评分
摘要
•Perceived value, continued use and purchases are studied in freemium games.•Enjoyment has positive effect on continued use but negative effect on purchases.•Social value has positive effect on continued use and purchases.•Quality value has positive effect on continued use but not on purchases.•Economic value has positive effect on continued use and mediated effect on purchases.
更多
查看译文
关键词
Business model,Freemium,PERVAL,Video games,Virtual goods
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要