In the uncanny valley, transportation predicts narrative enjoyment more than empathy, but only for the tragic hero

Computers in Human Behavior, pp. 140-153, 2019.

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Abstract:

Abstract The uncanny valley is a term used to describe the phenomenon that human simulations that are nearly but not quite realistic often give viewers an uneasy, eerie feeling. Given the prevalence of computer-animated human characters and a narrative framework in videogames, serious games, and health-related scenarios, it is important...More

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