Ubiquitous Learning Applied To Coding A Set Of Tools And Services To Deliver Code-Intensive Learning Contexts To Student Devices

PROCEEDINGS OF THE 3RD EUROPEAN CONFERENCE OF SOFTWARE ENGINEERING EDUCATION (ECSEE)(2018)

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摘要
Today programming is a crucial skill in many disciplines, demanding for an adequate education. Unfortunately, programming education requires a dedicated set of tools (editor, compiler, ...), often forcing the students to use the pre-configured machines at their universities. In an ideal setup, students were able to work on their programming assignments anywhere and on any device. This paper presents an infrastructure and tool set for a bring your own device concept in programming education: lecturers are able to provide applications, data and configurations easily and students can install individualized setups for different lectures and programming languages on their clients with one click. Neither student nor lecturer needs detailed knowledge of the installation or configuration process.
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关键词
Ubiquitous Learning, dynamic configuration, bring your own device, virtual environments
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