Gendered design bias: gender differences of in-game character choice and playing style in league of legends.
OZCHI(2017)
摘要
Though video games have become increasingly popular among female players, competitive game genres are still dominated by male players. Research has explored the factors influencing male and female participation in competitive games, but little has focused on analysing gendered character choice and playing style preferences based on large in-game dataset. This research utilizes a mix-methods approach to examine gender differences in one of the most popular multiplayer online battle arena (MOBA) games, League of Legends (LoL). The results show that gender stereotypes affect the in-game character design, playersu0027 perception of abilities, and social convention in LoL, which makes the gender differences of in-game character choice and playing style more obvious. We discuss design implications to make LoL more inclusive to female players.
更多查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络