How Good Is a Strategy in a Game With Nature?

LICS '15 Proceedings of the 2015 30th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)(2020)

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摘要
We consider games with two antagonistic players — Éloïse (modelling a program) and Abélard (modelling a byzantine environment) — and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that the usual probabilistic semantics very quickly leads to undecidability when considering either infinite game graphs or imperfect-information, we propose two alternative semantics that leads to decidability where the probabilistic one fails: one based on counting and one based on topology.
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关键词
Qualitative study of games,cardinality constraints,large sets of branches,tree automata
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