Using The Virtual Reality World Of Second Life To Promote Patient Engagement

NURSING INFORMATICS 2016: EHEALTH FOR ALL: EVERY LEVEL COLLABORATION - FROM PROJECT TO REALIZATION(2016)

引用 14|浏览3
暂无评分
摘要
Patients have typically been passive participants in their own healthcare. However, with a change in philosophy towards outcomes driven care, it has become necessary to make sure that patients mutually set their healthcare goals with their providers Both eHealth and mobile health applications have required patient participation in ways never before valued. The virtual reality world of Second Life offers one eHealth solution that requires computer literate patients to participate via avatars in synchronous healthcare visits and support groups, as well as explore online resources asynchronously. This paper describes the development of a Second Life environment that served as a platform for nurse practitioner driven care supplemented by a patient portal as well as the institutional electronic health record. In addition, the use of Second Life is described as an active exercise to expose students in a Consumer Health course to support groups and resources available to actively engage patients.
更多
查看译文
关键词
Patient participation,telemedicine,continuity of patient care,virtual systems,consumer participation
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要