Decision-Making In A Real-Time Business Simulation Game: Cultural And Demographic Aspects In Small Group Dynamics

INTERNATIONAL JOURNAL OF INFORMATION TECHNOLOGY & DECISION MAKING(2017)

引用 4|浏览24
暂无评分
摘要
Simulated virtual realities or er a promising but currently underutilized source of data in studying cultural and demographic aspects of dynamic decision-making (DDM) in small groups. This study focuses on one simulated reality, a clock-driven business simulation game, which is used to teach operations management. The purpose of our study is to analyze the characteristics of the decision-making groups, such as cultural orientation, education, gender and group size, and their relationship to group performance in a real-time processed simulation game. Our study examines decision-making in small groups of two or three employees from a global manufacturing and service operations company. We aim at shedding new light on how such groups with diverse background profiles perform as decision-making units. Our results reveal that the profile of the decision-making group influences the outcome of decision-making, the final business result of the simulation game. In particular, the cultural and gender diversity, as well as group size seem to have intertwined effects on team performance.
更多
查看译文
关键词
Dynamic decision-making, business simulation, group structure, culture, regression analysis, regression tree
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要