"Working out for likes": An empirical study on social influence in exercise gamification

Comput. Hum. Behav., pp. 333-347, 2015.

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Keywords:
GamificationSocial networkingSocial influenceContinued useeHealthMore(1+)

Abstract:

Today, people use a variety of social and gameful (mobile) applications in order to motivate themselves and others to maintain difficult habits such as exercise, sustainable consumption and healthy eating. However, we have yet lacked understanding of how social influence affects willingness to maintain these difficult habits with the help...More

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