LEARNING SOFTWARE PRODUCTION BY PROJECT AND ACTION: CASE STUDY AND LESSONS LEARNT

EDULEARN Proceedings(2015)

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摘要
Our context is the teaching of software production at the license level of a technical institute. Software production gathers together many knowledge and know-how in computer science i.e. managing projects, designing and developing the functionalities (data and programs) and the human-computer interfaces of the software. Our goal is to increase students' creativity and self-confidence in the concept application phase of the learning cycle. So we introduced pedagogy based on project and action, which followed the 5 key-principles of gamification. This case study has changed the students' approach and behaviour relatively to courses and teachers. They had the opportunity of putting together various courses and got a better perspective of each of them relatively to the others. It also has modified students' and teachers' engagement, increasing curiosity and satisfaction. We were also surprised by their creativity while selling their work to professionals.
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关键词
Technical institute,website development,project,action,creativity,autonomy,self-confidence,engagement
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