Demographic differences in perceived benefits from gamification
Computers in Human Behavior, pp. 179-188, 2014.
GamificationSocial networkingPersuasive technologyGames for healthGenderMore(1+)
In recent years, “gamification” has been proposed as a solution for engaging people in individually and socially sustainable behaviors, such as exercise, sustainable consumption, and education. This paper studies demographic differences in perceived benefits from gamification in the context of exercise. On the basis of data gathered via a...More
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