An Energy-Driven Motion Planning Method for Two Distant Postures

IEEE Trans. Vis. Comput. Graph.(2015)

引用 21|浏览39
暂无评分
摘要
In this paper, we present a local motion planning algorithm for character animation. We focus on motion planning between two distant postures where linear interpolation leads to penetrations. Our framework has two stages. The motion planning problem is first solved as a Boundary Value Problem (BVP) on an energy graph which encodes penetrations, motion smoothness and user control. Having established a mapping from the configuration space to the energy graph, a fast and robust local motion planning algorithm is introduced to solve the BVP to generate motions that could only previously be computed by global planning methods. In the second stage, a projection of the solution motion onto a constraint manifold is proposed for more user control. Our method can be integrated into current keyframing techniques. It also has potential applications in motion planning problems in robotics.
更多
查看译文
关键词
motion planning,local motion planning algorithm,computer animation,character animation,keyframing techniques,robotics,energy-driven motion planning method,bvp,motion generation,distant posture,configuration space,graph theory,energy graph,boundary value problem,boundary-value problems,interpolation,couplings,planning,manifolds,animation,boundary value problems
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要