Navier-Stokes on Programmable Graphics Hardware using SMAC

SIBGRAPI(2004)

引用 9|浏览27
暂无评分
摘要
Modern programmable graphics hardware offers sufficient computing power to suggest the implementation of traditional algorithms on the graphics processor. This paper describes a complete implementation of a standard technique to solve the incompressible Navier-Stokes fluid equations running entirely on the GPU: the SMAC (Simplified Marker And Cell) method. This method is widely used in engineering applications. The described implementation works with general rectangular domains, with or without obstacles, and with a variety of boundary conditions. Furthermore, we show that our implementation is about sixteen times faster than a reference CPU implementation running on similar cost hardware. Finally, we discuss simple extensions to the method to deal with more general situations, such as free boundary-value problems and three-dimensional domains.
更多
查看译文
关键词
reference cpu implementation,similar cost hardware,boundary condition,modern programmable graphics hardware,general rectangular domain,simplified marker,complete implementation,graphics processor,programmable graphics hardware,general situation,implementation work,engineering graphics,boundary value problems,coprocessors,computational fluid dynamics,three dimensional
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要