Plastic trees: interactive self-adapting botanical tree models

ACM Trans. Graph.(2012)

引用 147|浏览96
暂无评分
摘要
We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distribution and proximity to solid obstacles and other trees as approximations of biologically motivated transformations on a skeletal representation of the tree's main branches and its procedurally generated foliage. Parts of the tree are transformed only when required, thus our approach is much faster than common algorithms such as Open L-Systems or space colonization methods. Input is a skeleton-based tree geometry that can be computed from common tree production systems or from reconstructed laser scanning models. Our approach enables content creators to directly interact with trees and to create visually convincing ecosystems interactively. We present different interaction types and evaluate our method by comparing our transformations to biologically based growth simulation techniques.
更多
查看译文
关键词
open l-systems,interactive self-adapting botanical tree,skeleton-based tree geometry,complex tree model,skeletal representation,dynamic tree modeling,space colonization method,biologically motivated transformation,representation technique,common algorithm,common tree production system,plastic tree
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要