Monocular 3D reconstruction of locally textured surfaces.

IEEE Trans. Pattern Anal. Mach. Intell.(2012)

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摘要
Most recent approaches to monocular nonrigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well textured. The alternative is to rely on either contours or shading information, which has only been demonstrated in very restrictive settings. Here, we propose a novel approach to monocular deformable shape recovery that can operate under complex lighting and handle partially textured surfaces. At the heart of our algorithm are a learned mapping from intensity patterns to the shape of local surface patches and a principled approach to piecing together the resulting local shape estimates. We validate our approach quantitatively and qualitatively using both synthetic and real data.
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recent approach,shape recovery,whole surface,textured surfaces,textured surface,approach quantitatively,local surface patch,principled approach,local shape estimate,novel approach,deformable shape recovery,lighting,image texture,shading,image reconstruction,shape,shape from shading,three dimensional,surface reconstruction,3d reconstruction,surface texture
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