Bidirectional lightcuts.

ACM Trans. Graph.(2012)

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摘要
Scenes modeling the real-world combine a wide variety of phenomena including glossy materials, detailed heterogeneous anisotropic media, subsurface scattering, and complex illumination. Predictive rendering of such scenes is difficult; unbiased algorithms are typically too slow or too noisy. Virtual point light (VPL) based algorithms produce low noise results across a wide range of performance/accuracy tradeoffs, from interactive rendering to high quality offline rendering, but their bias means that locally important illumination features may be missing. We introduce a bidirectional formulation and a set of weighting strategies to significantly reduce the bias in VPL-based rendering algorithms. Our approach, bidirectional lightcuts, maintains the scalability and low noise global illumination advantages of prior VPL-based work, while significantly extending their generality to support a wider range of important materials and visual cues. We demonstrate scalable, efficient, and low noise rendering of scenes with highly complex materials including gloss, BSSRDFs, and anisotropic volumetric models.
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关键词
low noise rendering,interactive rendering,Bidirectional lightcuts,VPL-based rendering algorithm,important illumination feature,Predictive rendering,global illumination advantage,low noise result,offline rendering,low noise,complex illumination
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