Depth Perception within Virtual Environments: A Comparative Study Between Wide Screen Stereoscopic Displays and Head Mounted Devices

Athens(2009)

引用 22|浏览0
暂无评分
摘要
Depth perception is one of the key issues in virtual reality. Many questions within this area are still under investigation. Among these last, one can find the intriguing and pending question related to distance misestimation. This phenomenon is arising when head mounted devices are used to display virtual worlds and the factors leading to this fact are still unidentified. In this paper we describe an experiment confirming distance underestimation from another point of view. The approach we developed is based on a very simple task: subjects had to compare relative depths of two virtual objects. The experiment was performed with both head mounted devices and immersive wide screen displays allowing us to consider that subjects use the same visual cues to estimate depth. To avoid motoric effects, subjects were seated and their estimations were only verbal. Likely, to avoid the well known apparent size effects (namely, the size-distance invariance), the experiment was performed under conflict cases: the viewed objects had the same apparent sizes with different depths or the same depth but different real sizes. The obtained results show significant differences between the two devices and confirm the distance misestimation phenomenon for head mounted devices.
更多
查看译文
关键词
relative depth,apparent size,different depth,depth perception,distance misestimation phenomenon,apparent size effect,virtual world,virtual environments,comparative study,head mounted devices,virtual reality,distance underestimation,virtual object,wide screen stereoscopic displays,cognition,virtual environment,visualization,human computer interaction,visual perception,gaussian distribution,data mining,shape,analysis of variance,estimation,virtual worlds,visual cues
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要