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His expertise ranges from real-time rendering in computer games to to high-quality image synthesis, with contributions to the PantaRay rendering system used in Avatar, Tintin, and Hobbit. He also gained expertise in mobile graphics as the chief scientist of Hybrid Graphics, which was acquired by NVIDIA in 2006. Timo is currently working on machine learning, with a special focus on generative models such as StyleGAN. Previously he had a central role in NVIDIA's research efforts on ray tracing, including the design of the RTX hardware units.
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论文共 128 篇作者统计合作学者相似作者
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ICML 2023pp.30105-30118, (2023)
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Laine Samuli,Karras Tero,Aila Timo, Ohannessian Robert, Newhall William Parsons,Muthler Gregory,Kwong Ian, Nelson Peter,Burgess John
user-5f8cf9244c775ec6fa691c99(2021)
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