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In terms of application domains, I am particularly interested in the role XR technologies can play to improve education and accessibility. I want AR/VR to become useful and effective interaction modes that bring real benefits to users taking into account their context, task, and preference. My earlier research established principles, methods, and tools for the design, development, and evaluation of multi-device and cross-device user interfaces. In a second thread of research, I demonstrated how to use crowdsourcing to create responsive web designs, to write a paper from a smartwatch, or to design gesture recognizers. I regularly serve on the program committees of the ACM CHI and UIST conferences. Recently, I was UIST 2021 Papers co-chair. I received a Disney Research Faculty Award, a Mozilla
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ACM Transactions on Computer-Human Interaction (2024)
Proc. ACM Hum. Comput. Interact.no. EICS (2023): 1-28
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UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technologypp.117:1-117:15, (2023)
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CHI 2023pp.98:1-98:17, (2023)
ACM Conference on Human Factors in Computing Systemspp.1-4, (2022)
Proceedings of the ACM on Human-Computer Interactionno. ISS (2022): 277-302
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